The Serious Games Typology Project

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This website's aim is to build a global catalogue of serious games while facilitating the study of the evolution of game based learning and other areas that are still to be explored. If you are the developer of a serious game, or if you have used one, please join our community and share your knowledge about it.


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Activity administration

This aspect deals with the experience’s application in an administrative sense. Those engaged in the game or simulation have to operate within the confines created by the experience’s designer.

Participants/ relationships

This section deals with the nature of the people playing the game and the kinds of relationships they can have amongst themselves, their competitors or collaborators and potential outside advisers, coaches or observers.

Engine/model

A game or experiential exercise is a constructed and artificial system that must have some type of driving mechanism. Wilderness and survival experiences, which are conducted in natural settings by using forests and mountains as backdrops, are actually artificial.

Interface

Those participating in a game or simulation must interact both with whatever means it uses to present itself and to provide response(s) to their players. This segment deals with the nature of the interface with which players deal.

Outcomes

An exercise or game is a designed tool. Therefore it has at least one expected outcome. There may be other outcomes so this section attempts to capture the number of different outcomes that are possible, and how players are informed of the results of their decisions or choices.

THE TEAM

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Nicola Baldissin

TBG
Management Engineer, expert in the development and modeling of business simulations. He has gained extensive experiences of teaching in the field of Business Game.
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Marco Greco

Università di Cassino e del Lazio Meridionale
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Joseph Wolfe

Experiential Adventures LLC
Joseph Wolfe, Ph.D., Stern School of Business, New York University, has actively researched and practiced experiential teaching methods in both their business games and case research forms for over thirty years. He is Professor Emeritus, University of Tulsa and President of his game development firm Experiential Adventures LLC.
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Fabio nonino

Università Sapienza di Roma
Management Engineer, holds a Ph.D. in Industrial Engineering and Management achieved at the University of Padua. He has gained a high expertise in Project Management in numerous European projects and teaching experience both in academic and in enterprises and training institutions.